In this episode, the gang puts together a map for Turtle Mountain itself, pointing at some of the interesting things that players will explore. We talk about the importance of blank spaces, vantage points, and how Disneyland can guide your map-making. No monster of the week this week, unfortunately!
Hey everyone, welcome to the (slightly belated) Episode 7. We split this one up into two eps for technical and content reasons, so 7.5 is coming out next week. This week, we’re talking specifically about making NPCs for Meredith’s Turtle Mountain campaign.
Welcome to Episode 6 of Carpe DM. In this episode, we talk about the monsters that infest the various worlds of Dungeons and Dragons. How to read stat-blocks, choose monsters for encounters, and make monsters unique and memorable! Is a Zombie Ogre an ogre who’s a zombie, or a zombie who’s an ogre? We literally never find out.
Hey everyone, we know the audio for Episode 5 was a little wonky, so the old (bad) file has been replaced with a new (good!) file that’s slightly re-edited and has vastly improved sound quality. Super thanks again to our in-a-pinch sound engineers, Uriah Findley (theuriah.com) and Matt Jacobson (mattjacobsonsound.com) without whom this episode might have been lost to the Abyss. Thanks also to our listeners for sticking with us through our growing period! The Carpe DM Crew
Hey everyone, thanks for bearing with us through our technical difficulties. This week on Carpe DM we talk about NPCs as party members, a giant demon who explodes when you kill it, and we delve into some of the inhabitants of the mysterious Turtle Mountain.
Hey everyone, it looks like we won’t be able to get Episode 5 out tonight. Don’t fret, though, we should be clear of this forest of 1d4 spears by tomorrow. We’ll try to get you episode six a little early as a consolation. Thanks, -The Carpe DM Crew
Y’all, when I said that Meredith has a visual brain, I was NOT KIDDING. Here’s our first piece of non-podcast content, a beautiful sketch she made of Turtle Mountain (presumably after it starts moving.) Click through for the high-res version. –Alexei
This week, James Rouse Iniguez joins us to talk about the basics of sketching out a campaign’s NPCs, or Non-Player Characters. We discuss making memorable NPCs, the Rule of Cool, and delve even more deeply into the Mystery of Turtle Mountain.
On today’s episode, we look at different structures for adventures, and talk about methods of introducing adventures and villains to make them exciting to players. We’re joined by our now-permanent co-host, Chris Hockabout and our guest, Colin Fahrion.
Your hosts are Alexei Othenin-Girard, Meredith SK, and Chris Hockabout! Every week we tackle some aspect of running RPGs, from Non-Player Characters to Encounter Creation to making fun plots! If you’ve been listening to a lot of Actual Play podcasts and you’ve always wondered how they make those games, this is the podcast for you! Join us, and learn a bit about the craft of running role playing games!