This week, James Rouse Iniguez joins us to talk about the basics of sketching out a campaign’s NPCs, or Non-Player Characters. We discuss making memorable NPCs, the Rule of Cool, and delve even more deeply into the Mystery of Turtle Mountain.
On today’s episode, we look at different structures for adventures, and talk about methods of introducing adventures and villains to make them exciting to players. We’re joined by our now-permanent co-host, Chris Hockabout and our guest, Colin Fahrion.
Your hosts are Alexei Othenin-Girard, Meredith SK, and Chris Hockabout! Every week we tackle some aspect of running RPGs, from Non-Player Characters to Encounter Creation to making fun plots! If you’ve been listening to a lot of Actual Play podcasts and you’ve always wondered how they make those games, this is the podcast for you! Join us, and learn a bit about the craft of running role playing games!
In this episode, Meredith and Alexei dig into the fundamentals of setting up a campaign world. We talk about the various “underlying assumptions” that go into building a fantasy world, and how to communicate those to your players. What’s the difference between an “epic” game and a “mythic” game? When should or shouldn’t you “cross the streams?” And why are barbarians and swamps so intimately intertwined?
Carpe DM Episode 1: Adventure Seeds In this episode we meet our intrepid heroes, Meredith, and Alexei, and we start talking about what Role Playing Games actually are! Meredith starts on her journey to be a Dungeon Master, and Chris and Alexei offer helpful advice about how to deal with it when your players blow up your plot.