In this episode, the gang puts together a map for Turtle Mountain itself, pointing at some of the interesting things that players will explore. We talk about the importance of blank spaces, vantage points, and how Disneyland can guide your map-making. No monster of the week this week, unfortunately!
Tag: Learning
Hey everyone, welcome to the (slightly belated) Episode 7. We split this one up into two eps for technical and content reasons, so 7.5 is coming out next week. This week, we’re talking specifically about making NPCs for Meredith’s Turtle Mountain campaign.
Hey everyone, thanks for bearing with us through our technical difficulties. This week on Carpe DM we talk about NPCs as party members, a giant demon who explodes when you kill it, and we delve into some of the inhabitants of the mysterious Turtle Mountain.
This week, James Rouse Iniguez joins us to talk about the basics of sketching out a campaign’s NPCs, or Non-Player Characters. We discuss making memorable NPCs, the Rule of Cool, and delve even more deeply into the Mystery of Turtle Mountain.
On today’s episode, we look at different structures for adventures, and talk about methods of introducing adventures and villains to make them exciting to players. We’re joined by our now-permanent co-host, Chris Hockabout and our guest, Colin Fahrion.