Hey everyone, we are back from our quasi-impromptu hiatus with an episode all about getting and keeping players! We talk about scheduling, player-group composition, and which traps and pitfalls are best for ensuring that your players keep coming back to your game week after week because they can’t escape! Monster of the Week: Fire Giants (So big! So hot!!)
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Hey everyone, we know the audio for Episode 5 was a little wonky, so the old (bad) file has been replaced with a new (good!) file that’s slightly re-edited and has vastly improved sound quality. Super thanks again to our in-a-pinch sound engineers, Uriah Findley (theuriah.com) and Matt Jacobson (mattjacobsonsound.com) without whom this episode might have been lost to the Abyss. Thanks also to our listeners for sticking with us through our growing period! The Carpe DM Crew
Hey everyone, it looks like we won’t be able to get Episode 5 out tonight. Don’t fret, though, we should be clear of this forest of 1d4 spears by tomorrow. We’ll try to get you episode six a little early as a consolation. Thanks, -The Carpe DM Crew
Y’all, when I said that Meredith has a visual brain, I was NOT KIDDING. Here’s our first piece of non-podcast content, a beautiful sketch she made of Turtle Mountain (presumably after it starts moving.) Click through for the high-res version. –Alexei
Your hosts are Alexei Othenin-Girard, Meredith SK, and Chris Hockabout! Every week we tackle some aspect of running RPGs, from Non-Player Characters to Encounter Creation to making fun plots! If you’ve been listening to a lot of Actual Play podcasts and you’ve always wondered how they make those games, this is the podcast for you! Join us, and learn a bit about the craft of running role playing games!